Category Archives: Processing.js

New School Year, still working on the same projects

Though do not let that sound resentful; it’s not at all.  I’m still glad to be working at Seneca’s Centre for Development of Open Technology.  It’s great to be able to do work on open source tech (and get paid for it).  Processing.js is coming to a close for several of us.  At least, with [...]

Also posted in Open Source, Professional, School, XB PointStream | 1 Comment

0.9.7 Contribution

Well, I was kind of distraught in my last few posts.  I didn’t know what I was doing differently from some of the things other people were doing.  The code was almost exactly the same (minus obviously different variable names).  I found out later, after taking apart Processing.js and reducing it to less than 4000 [...]

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Still lost (createGraphics)

Well, it looks like I’m still on my own for now.  I’m still currently in the dark on reasons as to why it’s not working.  My last post indicated most of the code and test cases I’ve done.  I haven’t changed the code very much but I have improved on more specific test cases to [...]

Also posted in Open Source, Professional, WebGL | 1 Comment

Looking for help… (more createGraphics stuff)

I’m at a block here… When I last talked about createGraphics, I said I had it working with 3D.  This was partly true.  I had an oversight and assumed all was done.  3D was working as long as the initial context for the sketch was 2D.  I figured this out last week as I was [...]

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Key stress

For the last week and a half, I’ve been working on making Processing.js (Pjs) keys and keystrokes work more like its Processing (p5) counterpart.  Actually, it was originally already set for review but the reviewers didn’t wish to implement browser detection.  So, I’ve been focusing on feature detection for keys within Pjs.  Now this fix [...]

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Toronto WebGL Community

This is the Toronto WebGL Community!  Or at least the people we know that currently actively work on it…  if there’s more of you out there, feel free to let yourself known and get involved by posting on the comments of this blog.  I’ll make sure the right people see your stuff. Anyway, this picture [...]

Also posted in Open Source, Professional, WebGL, XB PointStream | 13 Comments

createGraphics 3D (PGraphics) working!

I actually got it working last Tuesday and the working example of it has been up since then.  I just wanted to polish it more and maybe make a different example to show the process in this writeup.  However, I’ve been busy since last Tuesday and prolonging this announcement seems unwise so I’m just going [...]

Also posted in Open Source, Professional, WebGL | 1 Comment

Curved lines in 3D context!

0.9.3 code freeze has come and gone.  Well, it’s not really a code freeze; more of the fact that the main PJS development team will be looking at other projects and sub-projects for a couple of weeks in the summer.  So, the development of PJS will be a little slower over the next month or [...]

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PGraphics cont’d…

I said I was finished with working on PGraphics; turns out I’m a liar.  I was working on it for a day more, with much encouragement from Dave.  Through our meeting yesterday, he helped me see the model of disassembly to see if it was possible to even do.  For debugging the issue, he suggested [...]

Also posted in Open Source, Professional, WebGL | 1 Comment

Drawing a 3D Canvas on top of a 2D Canvas

… is apparently not yet possible on Minefield (as per my conversation on Mozilla IRC).  It’s not possible in other browsers yet either. <aSydiK`work> does anyone know when trying to change data in an ImageData object, if the data values have to be exactly the same? <aSydiK`work> I’m reading data that comes out as Uint8Array [...]

Also posted in Open Source, Professional, WebGL | 4 Comments
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