Category Archives: WebGL

Refocus – PSIParser

So, I’ve taken a huge step back in terms of blogging.  I just haven’t felt like there’s been much to blog about.  I’m here to refocus because I’ve made what I consider “huge wins” with working on XB-PointStream. I did feel like I didn’t have much to blog about.  I was having huge problems in [...]

Also posted in Open Source, Professional, XB PointStream | 2 Comments

XB PointStream at FSOSS 2010

The Free Software and Open Source Symposium has come and gone (nine days ago) and I’ve still yet to blog about my presentation.  In fact, I just plain haven’t blogged in a while.  I’ve fallen out of habit.  It could be that I’m too busy or that I still don’t like writing about things I [...]

Also posted in Open Source, Professional, XB PointStream | Leave a comment

0.9.7 Contribution

Well, I was kind of distraught in my last few posts.  I didn’t know what I was doing differently from some of the things other people were doing.  The code was almost exactly the same (minus obviously different variable names).  I found out later, after taking apart Processing.js and reducing it to less than 4000 [...]

Also posted in Open Source, Processing.js, Professional | Leave a comment

Still lost (createGraphics)

Well, it looks like I’m still on my own for now.  I’m still currently in the dark on reasons as to why it’s not working.  My last post indicated most of the code and test cases I’ve done.  I haven’t changed the code very much but I have improved on more specific test cases to [...]

Also posted in Open Source, Processing.js, Professional | 1 Comment

Looking for help… (more createGraphics stuff)

I’m at a block here… When I last talked about createGraphics, I said I had it working with 3D.  This was partly true.  I had an oversight and assumed all was done.  3D was working as long as the initial context for the sketch was 2D.  I figured this out last week as I was [...]

Also posted in Open Source, Processing.js, Professional | 1 Comment

XB PointStream 0.4 Release!

So, I haven’t really talked about my new project a whole lot and now I’m going to change that. This is somewhat a pre-emptive release blog as the release isn’t really finalized and probably won’t be until early next week. I just really didn’t know what to name my blog.  I, also, apologize in advanced [...]

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Toronto WebGL Community

This is the Toronto WebGL Community!  Or at least the people we know that currently actively work on it…  if there’s more of you out there, feel free to let yourself known and get involved by posting on the comments of this blog.  I’ll make sure the right people see your stuff. Anyway, this picture [...]

Also posted in Open Source, Processing.js, Professional, XB PointStream | 13 Comments

createGraphics 3D (PGraphics) working!

I actually got it working last Tuesday and the working example of it has been up since then.  I just wanted to polish it more and maybe make a different example to show the process in this writeup.  However, I’ve been busy since last Tuesday and prolonging this announcement seems unwise so I’m just going [...]

Also posted in Open Source, Processing.js, Professional | 1 Comment

Curved lines in 3D context!

0.9.3 code freeze has come and gone.  Well, it’s not really a code freeze; more of the fact that the main PJS development team will be looking at other projects and sub-projects for a couple of weeks in the summer.  So, the development of PJS will be a little slower over the next month or [...]

Also posted in Open Source, Processing.js, Professional | 2 Comments

PGraphics cont’d…

I said I was finished with working on PGraphics; turns out I’m a liar.  I was working on it for a day more, with much encouragement from Dave.  Through our meeting yesterday, he helped me see the model of disassembly to see if it was possible to even do.  For debugging the issue, he suggested [...]

Also posted in Open Source, Processing.js, Professional | 1 Comment
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