Category Archives: School

Git Gui

By popular demand (and by demand I mean Donna), here’s a blog about what I know about my basic knowledge of Git Gui (which stands for graphical user interface).  I’m going to skip the installation part, since Anna’s done a pretty comprehensive guide here (for Windows) and here (for Mac).  There’s also the Github resources [...]

Also posted in Open Source, Professional | 2 Comments

New School Year, still working on the same projects

Though do not let that sound resentful; it’s not at all.  I’m still glad to be working at Seneca’s Centre for Development of Open Technology.  It’s great to be able to do work on open source tech (and get paid for it).  Processing.js is coming to a close for several of us.  At least, with [...]

Also posted in Open Source, Processing.js, Professional, XB PointStream | 1 Comment

Unfinished Business 0.8 – 0.9 – 1.0

This post is looooonnnnngggg overdue, considering my last post was in March.  I figured I could do this while Minefield was building (but I was wrong considering it only takes like 20 mins for it to build on these machines). 0.8 Release I really didn’t do all too much for the 0.8 release.  I was [...]

Also posted in Open Source, OSD700, Processing.js, Professional | Leave a comment

0.7 release

I was a little hard-pressed for this week’s release.  Mainly because I thought the release to be next week.  I did have some stuff done before but I wasn’t in much of a rush to finish it, until I found out it was to be out this Monday morning.  I got in gear but still [...]

Also posted in Open Source, OSD700, Processing.js, Professional, WebGL | Leave a comment

Back to work

I’ve just finished reading week and it’s time to get back to work.  Getting back into the groove is always hard, including blogging again.  I realize it’s been a while since my last post and it was mostly due to midterms and hell week.  This is going to be a long post due to having [...]

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Mistakes and new functions

In my previous post, I was doing some tests.  Somehow, be it tiredness or plain out carelessness, I messed up one of my tests and forged ahead on a commit.  Luckily it was caught by Andor, and a bad release was avoided.  Then again, that’s what we have peer-reviews and super-reviews for.  However, I was [...]

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Testing camera, frustum and perspective

Anna, our new project manager, was doing a follow-up on me yesterday.  She brought up a valid point of me not blogging enough (which everyone already knows as well, if you’ve been following anyway).  I was stuck on a problem the past few days and just let it go, as I was busy with other [...]

Also posted in Open Source, OSD700, Processing.js, Professional, WebGL | 1 Comment

Triaging and Reviews – Release 0.4

With the recent finish (or almost finish due to one last ticket – linting), I figured I should write a blog post about it… considering we’re supposed to blog about each release… anyway, I also figured I’d start to set an example for Dave’s new students (whom I told to take the class), who are [...]

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Continuing my journey in Open Source…

Just starting OSD700 and I’m a week behind already.  Luckily, the 0.4 release (which is out at the end of this week) involves more review than adding new functions.  We’ve also added some new members to the team… Tiago Moreira, who will be the project manager and release driver.  The other new member is Corban [...]

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Untested (untestable) 0.3

I’ve finally had time to sit down and finish my 0.3 release.  It’s way late and I know I have several people waiting on parts of this release.  Andor has mentioned in several of his posts the reason as to why this release is untested or untestable.  I wish I could’ve had time to get [...]

Also posted in Open Source, OSD600, Processing.js, Professional | 1 Comment
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